package com.maze.game.model.base
{
	import flash.events.Event;
	
	public class BaseEvent extends Event
	{
		public static const TYPE_CHANGED:String = "baseTypeChanged";

		public function BaseEvent(type:String)
		{
			super(type);
		}
		
		override public function clone():Event
		{
			return new BaseEvent(type);
		}
	}
}